Based Real Life Images, I took the character from scratch to final production—handling every single stage of the pipeline:
Responsibilities:
✔️ High-poly sculpting
✔️ Retopology & Low-poly modeling
✔️ UV unwrapping
✔️ Texture painting & material setup (PBR)
✔️ Clothing simulation & detailing
✔️ Rigging, weight painting & game-engine compatibility
✔️ Lighting, posing, post-processing & final rendering
✔️ Unreal Engine preparation, clean-up, and import
✔️ Game Compatibility
The character is fully optimized for real-time rendering and game-ready, with performance and visual clarity in mind:
– Clean 92k tris
– Unreal Engine compatible rig + retargetable
– Efficient UVs and packed texture sets
– LODs and clean topology